Building DXVK's DLLs on Gentoo
By far the easiest way to do it is on a Debian chroot, but that ain’t as fun as building your own toolchains and do it on Gentoo.
Dependencies
According to the official documentation:
- wine 3.10 or newer
- Meson build system (at least version 0.43)
- MinGW64 compiler and headers (requires threading support)
- glslang front end and validator
# emerge virtual/wine dev-util/meson dev-util/glslang
MinGW64
MinGW with POSIX threads is needed, problem is by default crossdev will compile GCC with Win32 threads.
Start by creating your toolchains, tuple for x86 is i686-w64-mingw32
and x86_64-w64-mingw32
for x64.
# crossdev -t i686-w64-mingw32
# crossdev -t x86_64-w64-mingw32
Fix GCC by enabling POSIX threads and adding the libraries
USE to mingw64-runtime
.
# mkdir /etc/portage/{env,package.env}
# echo 'EXTRA_ECONF="--enable-threads=posix"' > /etc/portage/env/mingw32_posix_threads
# echo -e 'cross-i686-w64-mingw32/gcc mingw32_posix_threads\ncross-x86_64-w64-mingw32/gcc mingw32_posix_threads' > /etc/portage/package.env/mingw32_posix_threads
cross-i686-w64-mingw32/mingw64-runtime libraries
cross-x86_64-w64-mingw32/mingw64-runtime libraries
Rebuild mingw64-runtime
and gcc
. Order matters, mingw64-runtime
with libraries
provides pthreads.h
and other stuff that is needed to compile GCC with POSIX thread model.
# emerge -1 cross-i686-w64-mingw32/mingw64-runtime cross-x86_64-w64-mingw32/mingw64-runtime
# emerge -1 cross-i686-w64-mingw32/gcc cross-x86_64-w64-mingw32/gcc
Depending on the runtime version, libraries may end up in the wrong place (see bug #653246), if that is the case sysmlink those and then rebuild GCC. eg
# ln -s /usr/x86_64-w64-mingw32/usr/lib64/{libmangle.a,libpthread.a,libpthread.dll.a,libwinpthread.a,libwinpthread.dll.a,libwinpthread.la} /usr/x86_64-w64-mingw32/usr/lib/
Final result should be:
# i686-w64-mingw32-gcc -v
# x86_64-w64-mingw32-gcc -v
...
Thread model: posix
...
Crosscompiling DLLs
# su user
$ cd
$ git clone https://github.com/doitsujin/dxvk.git
$ cd dxvk
### 32-bit build. For 64-bit builds, replace
### build-win32.txt with build-win64.txt
### build.w32 with build.w64
$ meson --cross-file build-win32.txt --prefix /some/install/prefix build.w32
$ cd build.w32/
$ meson configure -Dbuildtype=release
$ ninja
$ ninja install
$ ls /some/install/prefix/bin
d3d11.dll dxgi.dll setup_dxvk.sh
These are the toolchains I used.
cross-i686-w64-mingw32/binutils-2.30-r3
cross-i686-w64-mingw32/gcc-7.3.0-r3
cross-i686-w64-mingw32/mingw64-runtime-5.0.4
cross-x86_64-w64-mingw32/binutils-2.30-r3
cross-x86_64-w64-mingw32/gcc-7.3.0-r3
### symlinks from ...lib64/ -> ...lib/ required! see bug #653246
cross-x86_64-w64-mingw32/mingw64-runtime-5.0.4